Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-auvMM-294Kr-PJCHd-xfExD-BoL2G | 13/14/1 | 89.9 | 1.05 | 2026-07-07 21:32:06 · 21m 39s | |
| CSGO-msGxQ-sdftT-XWqrM-wjrhX-yjDFN | 5/13/1 | 59.3 | 0.44 | 2026-07-07 21:12:10 · 17m 55s | |
| CSGO-ULnzC-NaQ9H-aQAmn-dpThV-KG6KQ | 7/15/6 | 80.2 | 0.62 | 2026-07-07 20:49:09 · 21m 11s | |
| CSGO-uLrbc-tBvoK-kodAv-EDfoS-rvMpP | 15/19/8 | 74.7 | 1.00 | 2026-07-07 20:02:51 · 40m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.