Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wbpiZ-nBuGS-cPEUr-POEPQ-r7oJN | 7/15/4 | 51.8 | 0.55 | 2026-07-01 08:39:03 · 34m 17s | |
| CSGO-56bcB-FN2Qa-KTjQq-fGQ7H-RJ8CH | 15/17/5 | 81.9 | 0.99 | 2026-07-01 07:46:28 · 32m 24s | |
| CSGO-YuqE6-jsPXs-aMOe3-BifXV-v7NQC | 23/18/2 | 106.3 | 1.40 | 2026-06-30 13:39:01 · 41m 10s | |
| CSGO-zki4L-syC78-Yz4ad-63kXK-9mnpQ | 9/17/4 | 53.5 | 0.57 | 2026-06-30 13:07:40 · 27m 55s | |
| CSGO-b7sHF-zc5eo-ZVjQz-rLd5F-NcHLH | 24/14/5 | 108.0 | 1.58 | 2026-06-17 22:33:18 · 31m 31s | |
| CSGO-FRkYA-jVjwX-Eo9iB-rJTU4-ZqDZG | 11/19/7 | 59.9 | 0.74 | 2026-06-17 12:44:15 · 40m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.