Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HxpHV-6bB3K-Tn4MP-FtyWq-MOBJC | 11/19/5 | 51.6 | 0.62 | 2026-07-02 19:23:37 · 41m 32s | |
| CSGO-hWGh2-YcA4A-ZOm5i-LJQvm-Eis8O | 19/14/4 | 93.5 | 1.29 | 2026-07-02 18:40:35 · 39m 49s | |
| CSGO-SKs9K-4vknR-eDbaX-xcnxS-yGvjN | 18/22/9 | 80.8 | 0.99 | 2026-07-01 19:42:05 · 59m 27s | |
| CSGO-jWBnZ-azsOn-39Twd-h2CFu-FhnEM | 13/18/3 | 52.9 | 0.92 | 2026-06-20 21:15:39 · 37m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.