Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Q9iZ-HAhjo-GuySA-CnvEo-xiHeB | 9/17/1 | 58.7 | 0.53 | 2026-07-03 19:13:03 · 28m 18s | |
| CSGO-vSGGF-pLyn7-PASoY-R5x6f-pE26A | 12/15/5 | 57.1 | 0.94 | 2026-07-03 16:15:20 · 34m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.