Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nw3fm-ebBQu-XzCiX-PPS74-hKMkO | 9/17/7 | 53.5 | 0.64 | 2026-06-29 19:14:52 · 32m 47s | |
| CSGO-k4Joe-onwa3-nPyna-H9Lx2-2B3xK | 7/18/11 | 68.0 | 0.65 | 2026-06-24 18:10:57 · 37m 17s | |
| CSGO-Qbrwt-RskQd-wxarp-wqqYu-3fwXD | 9/18/7 | 54.7 | 0.70 | 2026-06-15 18:17:36 · 36m 27s | |
| CSGO-irude-smzCU-kWj3F-bufDV-ym7SA | 8/16/5 | 46.0 | 0.60 | 2026-06-14 17:56:31 · 40m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.