Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9iVHr-46inc-zteTJ-3ZqRq-mNcqA | 5/17/3 | 45.1 | 0.43 | 2026-07-06 17:00:20 · 30m 51s | |
| CSGO-2UXpk-PfOx3-iPURV-TFROU-N7GrL | 11/19/8 | 61.3 | 0.74 | 2026-07-06 16:15:25 · 39m 3s | |
| CSGO-o7maj-o4mEf-7qnfb-MzjzG-Zc8zP | 9/16/7 | 58.7 | 0.67 | 2026-06-28 16:17:11 · 28m 57s | |
| CSGO-LsG9v-vYWVs-qWaMS-km3Xq-rDN6H | 23/16/9 | 87.9 | 1.49 | 2026-06-27 14:43:47 · 43m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.