Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rNs8i-7zAso-onauX-8Zkz3-ZLhnL | 18/12/0 | 61.6 | 1.24 | 2026-07-03 19:09:38 · 36m 29s | |
| CSGO-ovdp6-9O93q-Trf4T-s8hVw-vrzED | 15/17/1 | 70.3 | 0.93 | 2026-06-30 20:39:11 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.