Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pvBSu-ouVeC-5bsnj-zjANa-YGwPB | 13/18/7 | 69.7 | 0.90 | 2026-06-24 22:59:21 · 35m 51s | |
| CSGO-PuohZ-mxRyK-ZX7fe-GMaN4-VUPRO | 10/15/1 | 89.0 | 0.83 | 2026-06-22 19:46:20 · 19m 51s | |
| CSGO-EEnXd-U9oXH-Bs9Wd-MUTHx-oezYP | 10/21/4 | 47.2 | 0.51 | 2026-06-19 19:48:50 · 29m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.