Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NqRtH-XfBMy-Ge7rK-drwWf-pipNO | 17/15/1 | 113.6 | 1.34 | 2026-07-03 14:40:20 · 24m 21s | |
| CSGO-mL5Nv-zK3te-vU5FR-VXm66-ZympQ | 22/18/7 | 80.0 | 1.25 | 2026-07-03 13:32:32 · 53m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.