Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mVmMj-whTKk-BZWtv-c2ivQ-yROEL | 13/15/5 | 57.6 | 0.95 | 2026-07-03 18:08:29 · 39m 4s | |
| CSGO-wEnE6-8VaKt-fkkxN-O6D2U-jaSqJ | 13/15/3 | 87.6 | 1.07 | 2026-07-01 18:09:42 · 31m 52s | |
| CSGO-WYSWc-dpGA9-WCMKT-FixBT-XSUnB | 10/17/4 | 47.1 | 0.66 | 2026-06-23 12:54:05 · 40m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.