Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UCxRA-tEswY-qWOWG-f5u6D-ox6iL | 17/10/7 | 95.1 | 1.40 | 2026-06-26 19:30:34 · 28m 43s | |
| CSGO-Con8S-muxOx-PrRYF-Eyboo-rDN6H | 12/15/6 | 72.6 | 0.89 | 2026-06-24 23:19:53 · 32m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.