Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vhUtk-BZSX5-Yhdak-26Vz3-6ePNN | 9/20/7 | 67.2 | 0.74 | 2026-07-05 13:41:43 · 32m 52s | |
| CSGO-xpyhP-5VNiB-VPj6R-76NpU-rRXXC | 6/16/5 | 41.7 | 0.46 | 2026-07-05 13:07:05 · 32m 7s | |
| CSGO-9XU5S-K3HwJ-jAh4G-hOpNB-z9H5O | 9/15/5 | 82.8 | 0.80 | 2026-06-14 12:29:21 · 21m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.