Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q7Lfo-frFe5-opUsK-2H5Af-94n6J | 3/15/5 | 38.1 | 0.28 | 2026-07-01 20:04:38 · 28m 28s | |
| CSGO-OVBU8-FGAvS-6dwCC-izHT5-2VkDA | 17/15/7 | 80.4 | 1.20 | 2026-07-01 15:39:59 · 27m 0s | |
| CSGO-REya3-ooHQ5-aV8RK-EZkCk-PtcZH | 25/18/9 | 129.7 | 1.53 | 2026-06-26 22:35:07 · 37m 31s | |
| CSGO-Zr2vj-s7Nkj-BEpMx-jXwT5-GVunC | 22/16/4 | 111.1 | 1.38 | 2026-06-26 21:01:36 · 30m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.