Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fAXQw-fbkoK-FktWq-pBLjn-HOH8D | 19/14/3 | 69.3 | 1.13 | 2026-07-02 13:58:28 · 36m 54s | |
| CSGO-Sx2zo-a3vN9-5MyDB-JLuEN-m7oJN | 17/2/4 | 124.4 | 2.14 | 2026-06-21 14:27:54 · 19m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.