Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TYhUm-9rbjs-LhkBh-TWHeW-ca43L | 11/18/10 | 69.1 | 0.92 | 2026-07-03 21:15:33 · 34m 43s | |
| CSGO-6vkiP-MPsmy-7TYwt-koTeB-8TryM | 19/19/3 | 83.8 | 1.09 | 2026-06-26 17:12:01 · 33m 51s | |
| CSGO-Jn6NW-tVAq9-PhEfh-AnVR2-ozioE | 14/15/3 | 77.6 | 1.11 | 2026-06-21 20:08:54 · 37m 11s | |
| CSGO-V3sfn-dNVEB-kNC3S-5hNzG-sH2cQ | 8/16/5 | 66.4 | 0.77 | 2026-06-19 19:24:56 · 25m 46s | |
| CSGO-QDkH4-5oe6S-6MF4F-iEnac-kESyL | 16/16/6 | 77.7 | 1.08 | 2026-06-04 21:31:44 · 34m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.