Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ky6qk-LT3eA-ap2f4-uwPZD-My6SA | 9/16/7 | 58.4 | 0.82 | 2026-07-01 19:33:20 · 37m 35s | |
| CSGO-p54ra-NVXZE-VmPkV-PDyGQ-AwAQL | 13/10/2 | 53.9 | 0.94 | 2026-06-30 18:14:04 · 35m 10s | |
| CSGO-5czbo-fKJp6-9be7e-n8VaD-QTTrC | 13/19/7 | 70.8 | 0.91 | 2026-06-29 17:48:48 · 40m 14s | |
| CSGO-kkVAe-A7DNc-8zr8Z-NiZrL-xH2cQ | 15/26/10 | 73.0 | 0.81 | 2026-06-28 13:53:39 · 47m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.