Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wkya5-y9By5-yJhTz-GBUqX-kkAUM | 13/14/5 | 61.1 | 1.02 | 2026-07-04 13:46:07 · 30m 41s | |
| CSGO-o5krJ-4WjtL-EtZjP-2JtoP-P8o3B | 15/20/6 | 75.7 | 0.97 | 2026-07-03 22:14:23 · 34m 25s | |
| CSGO-rpNF5-nBNeX-TXFuT-YSKOX-aQ4qB | 12/15/5 | 74.6 | 0.99 | 2026-07-02 19:26:14 · 31m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.