Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m7Guk-o7Mqx-fQi4N-hXUdN-mvMpP | 25/17/1 | 109.1 | 1.56 | 2026-07-04 22:08:42 · 33m 53s | |
| CSGO-Y9Ycp-Uv34R-3jcrd-AjKXb-SvTKF | 19/10/6 | 95.7 | 1.52 | 2026-07-03 20:35:23 · 28m 14s | |
| CSGO-Ji6y6-5CQhY-p2Rsu-3XFsc-5YQhG | 14/14/5 | 81.9 | 1.12 | 2026-06-18 17:52:20 · 32m 17s | |
| CSGO-rCnGj-w4WKf-dCa3D-xSKvz-OfDxH | 21/12/2 | 88.6 | 1.42 | 2026-06-09 20:11:44 · 35m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.