Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-duOzk-dxAeR-usD2s-v3WBe-dtysP | 8/14/2 | 52.8 | 0.68 | 2026-06-25 20:09:00 · 24m 45s | |
| CSGO-y9Qks-Uvhhr-P2ANK-TCF6P-3aaUN | 13/14/5 | 75.3 | 1.06 | 2026-06-25 19:19:30 · 34m 36s | |
| CSGO-ErrJm-AcjKG-vJYo2-ChoEy-vzYUN | 10/19/5 | 72.1 | 0.73 | 2026-06-22 20:07:20 · 41m 54s | |
| CSGO-H9TGD-Z9rqM-YbKKy-ZUQ6n-HOH8D | 14/14/2 | 78.5 | 1.07 | 2026-06-18 21:02:12 · 23m 20s | |
| CSGO-8NEq5-vZnBk-34tGn-KwpNN-ExFKO | 15/18/4 | 82.3 | 1.03 | 2026-06-18 19:47:55 · 29m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.