Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Yasvk-rbmxs-uuQjp-8wJn6-2TryM | 17/16/9 | 99.6 | 1.24 | 2026-06-26 14:43:44 · 33m 6s | |
| CSGO-iif43-4G7hz-uX5Uy-w5Xp4-6ePNN | 20/14/2 | 88.4 | 1.40 | 2026-06-22 18:07:13 · 35m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.