Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WB6qS-RYj49-nGW2u-qd37k-3svoO | 23/11/13 | 109.9 | 1.80 | 2026-07-01 21:15:29 · 31m 44s | |
| CSGO-r5uXZ-fJoTM-ZLoMm-8c4Ff-kYBEB | 17/8/4 | 98.3 | 1.63 | 2026-06-30 20:16:02 · 32m 14s | |
| CSGO-A2h4V-Dsi4L-6kkyD-q5qAM-dwhrM | 19/13/6 | 89.7 | 1.37 | 2026-06-28 20:15:20 · 33m 35s | |
| CSGO-n5FVj-ke5Sp-Y2Sha-amvdA-Uy3xK | 19/16/3 | 78.6 | 1.28 | 2026-06-23 20:46:46 · 33m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.