Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HAC8S-H6N2s-CBJQf-HCdGx-cW9LK | 16/19/9 | 91.4 | 1.03 | 2026-06-29 16:04:09 · 32m 37s | |
| CSGO-4Uhzk-cisno-sjz6p-rwfOK-O9tvE | 13/15/3 | 61.4 | 0.92 | 2026-06-20 00:15:13 · 32m 46s | |
| CSGO-KbB8E-3ABSX-6zomz-kLqsW-MkuzF | 14/18/8 | 78.4 | 1.00 | 2026-06-19 23:29:44 · 35m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.