Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MREC9-hqfSh-xMFjU-GJFi5-2pmwG | 27/23/6 | 94.5 | 1.39 | 2026-07-03 21:17:30 · 52m 34s | |
| CSGO-oM8pL-mjchE-Movjj-Xd6K3-pBJ8D | 8/16/4 | 50.9 | 0.65 | 2026-07-03 20:36:02 · 36m 43s | |
| CSGO-xpyRx-9pnyr-5HaZk-om3Gh-GusnC | 11/10/9 | 75.5 | 1.22 | 2026-07-03 20:01:19 · 31m 45s | |
| CSGO-Tehpd-ibaiF-TFiFP-d22rN-AoaAB | 28/10/3 | 123.0 | 1.92 | 2026-07-03 19:23:51 · 32m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.