Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xaG9W-zuNpm-vmmhW-L8JbQ-nRyQN | 12/14/6 | 87.7 | 1.01 | 2026-06-30 13:39:09 · 23m 10s | |
| CSGO-UXrwj-3hFfQ-xMnWm-yDYuO-6wJoD | 7/12/3 | 73.0 | 0.61 | 2026-06-28 20:07:23 · 18m 32s | |
| CSGO-FbCbe-4ZCCU-RM6i2-3VQ8R-6a4mA | 17/17/4 | 86.2 | 1.14 | 2026-06-26 19:35:56 · 36m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.