Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KwxoE-Hv9xt-9AJjV-NhsYs-NOH8D | 12/19/8 | 60.8 | 0.83 | 2026-07-03 21:10:19 · 30m 23s | |
| CSGO-cj6F7-YTzrd-BFZTv-JPW2h-6i8LK | 15/19/4 | 63.9 | 0.87 | 2026-06-17 07:35:19 · 31m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.