Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OHBak-pN23p-bBEEB-pOsQ7-uzpcG | 16/15/5 | 81.5 | 1.22 | 2026-07-04 20:26:11 Β· 28m 41s | |
| CSGO-xSaYA-QZyow-jUsBc-TOsVA-eosSJ | 14/17/2 | 63.1 | 0.88 | 2026-07-04 15:35:54 Β· 37m 14s | |
| CSGO-YYkjV-VVseO-74Mrj-PbM8B-bp8eD | 13/18/3 | 80.2 | 0.93 | 2026-06-17 18:28:15 Β· 34m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.