Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6mJ28-DDtaY-rNAXp-TFPXu-bhUzE | 16/15/3 | 76.5 | 1.12 | 2026-07-05 22:56:57 · 38m 53s | |
| CSGO-jy74o-DGOB9-JU4yF-rUwdF-NcHLH | 21/8/2 | 119.1 | 1.92 | 2026-07-05 22:27:28 · 25m 11s | |
| CSGO-BqWvM-qJtAZ-rQ75q-aZwUp-PXOYE | 20/19/9 | 128.4 | 1.41 | 2026-06-30 22:37:40 · 34m 34s | |
| CSGO-7nYOv-sYDf6-aNMpW-N98EX-s6iPK | 26/16/5 | 121.4 | 1.67 | 2026-06-30 21:50:13 · 35m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.