Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z8t9t-xsuCK-CbuuN-WbzvT-6QaJD | 5/13/3 | 46.1 | 0.36 | 2026-07-04 05:51:22 · 20m 42s | |
| CSGO-r4CwS-9RtSb-dOd62-LGp9R-MHcVG | 8/17/8 | 55.7 | 0.70 | 2026-06-29 05:55:25 · 40m 1s | |
| CSGO-5Ezn8-YnSBC-F5mSu-Tb7OW-UGOJM | 8/17/6 | 60.4 | 0.53 | 2026-06-28 21:26:29 · 30m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.