Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5PuzW-QMKR5-GzNYD-sYZfj-PFYXC | 14/16/3 | 78.8 | 0.91 | 2026-06-25 18:13:55 · 32m 26s | |
| CSGO-pTC6k-aJxBs-UKxN7-C3WAk-2sUvD | 27/15/7 | 116.5 | 1.83 | 2026-06-20 15:40:26 · 35m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.