Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s446A-wTDqj-Te3aw-qSCnm-dhLfN | 23/20/4 | 97.5 | 1.26 | 2026-07-04 23:19:30 · 34m 58s | |
| CSGO-AHJXn-iEvaM-cHtqy-2HeQA-n9ROG | 21/14/9 | 103.7 | 1.45 | 2026-07-03 22:57:08 · 41m 40s | |
| CSGO-EAXUi-fCV49-Xh8xt-O6VXH-9of4D | 13/21/5 | 75.0 | 0.75 | 2026-07-03 01:28:49 · 38m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.