Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qnhe8-jtZLs-Y58wr-KQUnS-EG6KQ | 19/14/5 | 87.4 | 1.49 | 2026-07-04 22:20:50 · 31m 30s | |
| CSGO-hxsGy-eJNdq-RXSdP-G6Geq-d34uC | 4/16/2 | 26.4 | 0.24 | 2026-07-04 21:47:04 · 31m 25s | |
| CSGO-mJhEi-BoDsm-Z3sRT-tWFdW-Bv5VH | 7/17/1 | 45.8 | 0.41 | 2026-07-04 21:11:10 · 32m 37s | |
| CSGO-i2iAi-Wxox9-t9M8n-q8PrO-xnCND | 8/16/4 | 49.4 | 0.61 | 2026-07-04 20:32:15 · 33m 52s | |
| CSGO-tXXBK-Q9xTJ-ZYvsP-o6hWU-HGXbD | 6/12/3 | 48.8 | 0.69 | 2026-07-04 20:00:24 · 25m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.