Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aOJYz-munc2-zxtWK-zE3ut-UfwoO | 17/18/2 | 84.7 | 1.04 | 2026-07-06 15:49:36 · 33m 22s | |
| CSGO-FEQGT-YBymv-Am3Q8-GFzxP-DRRyL | 10/17/9 | 57.1 | 0.75 | 2026-07-04 11:30:54 · 37m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.