Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-28Cj9-cTQ7M-sciJS-E26qB-zKkXM | 12/14/4 | 46.0 | 0.89 | 2026-07-04 19:24:27 · 35m 44s | |
| CSGO-HqC8w-XVRDV-Kz66V-x8Qp8-dAoQD | 13/16/5 | 64.9 | 0.85 | 2026-07-03 18:42:32 · 36m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.