Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Yz6yr-CQnQW-Pcpyd-XCzqw-zhJaA | 17/21/5 | 76.5 | 0.96 | 2026-06-30 21:49:39 · 39m 39s | |
| CSGO-6aK4U-X7W7W-odmBp-XoJKA-n9ROG | 20/14/7 | 93.2 | 1.38 | 2026-06-26 21:42:02 · 38m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.