Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-noMvz-SrsUV-36HLv-jpQVt-FhnEM | 23/13/6 | 111.9 | 1.67 | 2026-06-29 20:23:49 · 38m 40s | |
| CSGO-nR3vv-3tZoP-8JCmY-8e4Zz-2MUSH | 18/21/4 | 68.1 | 0.97 | 2026-06-23 20:40:55 · 45m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.