Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mt89W-rBTaU-8iw87-LZwS8-Xz8rN | 14/20/10 | 64.9 | 0.83 | 2026-06-23 21:06:29 · 44m 42s | |
| CSGO-qzy2S-tjx6Y-n5Xdd-Stk2k-dYmQD | 12/3/4 | 103.5 | 1.78 | 2026-06-19 19:58:09 · 20m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.