Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend ยท last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XMirA-qQdSd-ucNAv-b8EWm-tNTWJ | 10/10/2 | 60.2 | 0.98 | 2026-07-06 14:33:38 ยท 24m 36s | |
| CSGO-rexFS-K8G26-R4hUN-wwZda-zFVnB | 3/4/1 | 61.2 | 0.81 | 2026-07-06 14:25:02 ยท 6m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.