Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EmARG-WP7eh-fsMOm-ND6X7-Xz8rN | 19/9/7 | 112.7 | 1.72 | 2026-07-05 18:29:27 · 27m 57s | |
| CSGO-zi6HK-ciZxT-p4GKE-iy7py-8pVoN | 17/15/7 | 86.0 | 1.20 | 2026-07-04 07:40:42 · 37m 20s | |
| CSGO-by4ia-YqRcB-zKPtn-KTOvK-LJiPK | 13/15/7 | 95.4 | 1.04 | 2026-06-28 10:59:21 · 29m 13s | |
| CSGO-B97Fc-ZJsMd-75nKp-t97LH-57wwQ | 11/14/3 | 59.2 | 0.89 | 2026-06-26 19:17:36 · 37m 43s | |
| CSGO-bNNsC-tZtU4-oOLRc-wRSvt-y2DVF | 23/7/2 | 89.4 | 1.86 | 2026-06-26 18:35:54 · 32m 27s | |
| CSGO-ZmD7S-tLCqd-RRP44-aHd5V-C7xsP | 12/10/4 | 65.4 | 1.10 | 2026-06-24 16:36:11 · 26m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.