Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JuTJ7-F4y5A-5EZSd-sNcz8-DUGnK | 16/8/6 | 119.6 | 1.66 | 2026-07-03 18:37:34 · 22m 46s | |
| CSGO-mz8so-nJ7Ux-GtRaK-KnDGd-dZx9H | 16/17/8 | 76.0 | 1.13 | 2026-07-03 17:58:01 · 34m 12s | |
| CSGO-odn8W-RMCtD-vZPAc-OxpOJ-qJNfN | 11/15/4 | 66.2 | 0.95 | 2026-07-03 17:18:41 · 31m 24s | |
| CSGO-HYotq-PkuJh-JySjh-6XZaS-a6KbM | 9/19/5 | 52.2 | 0.73 | 2026-07-01 18:02:26 · 39m 27s | |
| CSGO-P6zaP-5mkXD-mGoPF-roiqV-vvuvE | 18/18/3 | 81.4 | 1.17 | 2026-07-01 17:20:27 · 38m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.