Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t4UWT-9dCBs-Pp4hz-zcR3F-ZoZUN | 19/23/8 | 86.4 | 1.01 | 2026-07-06 10:52:57 · 46m 22s | |
| CSGO-e7GRW-zz5qj-c5KF5-thoc4-6UwsP | 13/13/4 | 68.0 | 1.03 | 2026-06-29 14:10:17 · 32m 47s | |
| CSGO-KPOOz-kkBF7-HFW4Y-vmkV9-AVVzE | 14/16/4 | 64.6 | 1.02 | 2026-06-27 12:00:25 · 28m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.