Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fdeEv-YVYnF-CFfzf-KGoaR-xGUrC | 21/8/4 | 122.0 | 1.94 | 2026-07-01 15:20:08 · 21m 4s | |
| CSGO-hAAZ9-aYr5F-ATyEV-QteZ7-t9H5O | 4/8/0 | 30.1 | 0.32 | 2026-06-25 14:10:30 · 27m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.