Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rPdtH-WwVAJ-ytusc-KBKVO-SH3JE | 18/18/4 | 106.3 | 1.19 | 2026-07-03 17:08:10 · 33m 30s | |
| CSGO-shcwR-aSnH6-vv2hF-miPHF-OoBhP | 2/13/3 | 33.2 | 0.07 | 2026-06-25 17:53:11 · 17m 59s | |
| CSGO-pDm2z-fEY5U-Yq9VC-HruJY-NGXbD | 17/13/3 | 81.2 | 1.28 | 2026-06-25 11:16:47 · 41m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.