Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pofmS-hoBGa-y2jEo-TUJ7F-NcHLH | 14/18/5 | 81.9 | 0.93 | 2026-07-05 01:26:12 · 33m 48s | |
| CSGO-c33Lp-NSEKq-EqVpO-r75wx-52DVF | 12/16/3 | 80.1 | 0.97 | 2026-07-03 06:19:34 · 31m 23s | |
| CSGO-kwXOF-cqSz6-uwV4y-tj8W4-WMwzF | 21/17/4 | 94.1 | 1.40 | 2026-06-26 17:12:03 · 33m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.