Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PGb3z-jLxYj-ZM8EJ-vjtXZ-rup3B | 11/10/2 | 56.3 | 1.01 | 2026-07-03 21:01:08 · 31m 42s | |
| CSGO-mzNzY-KtvWA-HFQhF-rtFUK-q8tCQ | 11/12/6 | 75.6 | 1.00 | 2026-07-03 18:18:51 · 32m 20s | |
| CSGO-9Q2Vy-DNrkC-fQuR5-a8ubf-RPeyC | 11/22/7 | 65.7 | 0.73 | 2026-07-02 18:03:10 · 34m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.