Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iPKKT-yxB82-rpQfQ-xhTtV-QaDND | 23/14/9 | 93.5 | 1.54 | 2026-07-04 12:10:40 · 40m 53s | |
| CSGO-ffWBQ-T7G9i-VMXXs-pmkki-q4yUO | 17/21/9 | 72.8 | 0.98 | 2026-06-29 17:35:31 · 48m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.