Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hHTD7-bAvnv-Otiip-ueRHY-QQksF | 3/6/1 | 17.2 | 0.64 | 2026-07-01 22:32:30 · 13m 47s | |
| CSGO-GA6VY-EX46y-uonq8-YEh4H-VTTrC | 6/14/2 | 44.0 | 0.44 | 2026-06-28 17:48:17 · 23m 45s | |
| CSGO-uVdoZ-uHXDp-WQ2kG-YaPnt-EhMMB | 10/7/6 | 46.5 | 0.84 | 2026-06-26 11:37:10 · 27m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.