Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LLTQf-Qks2D-nZHbO-LfPh4-6UwsP | 11/16/5 | 76.7 | 0.87 | 2026-06-29 19:43:19 · 27m 21s | |
| CSGO-sC6ti-dzYMh-iKyGf-hO5Fw-XfP7B | 18/9/7 | 116.0 | 1.83 | 2026-06-29 08:51:58 · 23m 52s | |
| CSGO-TWAyc-UOVvQ-JDrO9-wNHWf-9YKsE | 22/15/5 | 116.9 | 1.54 | 2026-06-29 08:10:15 · 38m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.