Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OYyD4-Tx3iY-xDf4W-TNoBZ-R7pxA | 5/19/3 | 46.1 | 0.26 | 2026-06-23 19:23:09 · 30m 24s | |
| CSGO-eVqKG-65Crn-wX3AC-MRB4n-Piq3B | 18/19/5 | 84.0 | 1.06 | 2026-06-22 13:55:20 · 41m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.