Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JkKmv-vcBF7-SehRq-Y67O3-feAtG | 24/9/1 | 111.8 | 1.96 | 2026-06-28 23:01:04 · 29m 28s | |
| CSGO-Mm6Kb-UD7E5-W6o9C-X3d3W-CbAbC | 8/17/5 | 47.2 | 0.40 | 2026-06-22 19:59:21 · 27m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.