76561199017376437
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-18.6%Peak single-match outcome anomaly 38.3/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 9 analyzed matches reads as variance, not a pattern.
Avg K/D 1.91 across 9 of our matches (penalty scales above 1.4)
78% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
4.4% of kills through walls across 9 analyzed matches (penalty scales above 4%)
3.4% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 9 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YLOzP-HzCk9-ORt69-prwQR-rvMpP | 12/5/5 | 97.2 | 1.60 | 2026-07-03 21:57:07 · 22m 18s | |
| CSGO-pCXFT-ujdEN-tFCXq-Q4Dm2-sq2AC | 32/14/8 | 131.4 | 2.06 | 2026-07-03 19:19:52 · 38m 2s | |
| CSGO-ffmba-zQOCy-Deump-QXX4a-jPocG | 16/19/11 | 84.1 | 1.11 | 2026-07-02 20:01:16 · 37m 44s | |
| CSGO-oWufq-d4zjy-BhqxH-tB8i2-vLJjC | 28/13/3 | 119.0 | 1.84 | 2026-06-30 20:12:06 · 31m 0s | |
| CSGO-OrG2f-5kntm-bfJJf-9KVh4-pVMQC | 26/12/6 | 124.3 | 2.02 | 2026-06-30 19:36:43 · 30m 21s | |
| CSGO-GV6KP-aAk5q-GomAj-jUiC9-tdTnB | 18/10/5 | 87.7 | 1.57 | 2026-06-30 19:07:54 · 26m 0s | |
| CSGO-KfToP-s6OqE-M29dN-TsymL-xH2cQ | 28/13/6 | 134.1 | 2.08 | 2026-06-29 21:19:13 · 29m 56s | |
| CSGO-OefSV-NsEw7-9uTnQ-RRYGv-EWtrD | 22/21/7 | 97.0 | 1.15 | 2026-06-26 21:02:14 · 35m 29s | |
| CSGO-rNe7n-QVwMu-GBJKy-h2Pk8-moi9Q | 23/10/3 | 140.2 | 1.99 | 2026-06-26 20:32:34 · 25m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.